3D Engine Bay Scanning & Tracking

Full pipeline for turning a physical engine bay into a tracked XR experience: scan, optimize, register, and overlay on the real hardware. Domain: Automotive XR.

The challenge

Technicians training on engine bays lack spatially accurate, hands-free guidance tied to the real asset in front of them.

The approach

End-to-end pipeline: scan the physical engine bay to mesh, optimize for HoloLens 2, and register spatial tracking so MRTK-based overlays align to the real hardware.

About this project

Demonstration of the complete workflow for creating an XR engine bay experience using the HoloLens 2

Technology and methods

  • HoloLens 2
  • Unity3D
  • MRTK2
  • 3D Scanning

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